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Brain Chamber is a seven-part digital performance that playfully explores the idea of being trapped by technology, whereby the viewer will question the pseudo or implied connectedness fabricated by our digital devices. With its bold and colourful sensuousness, the work unfolds not only the fantasies but the anxieties associated with the technological takeover. 


Being attached to a device that affords instantaneous connectivity, virtual activities and information is changing how we engage with our environment and our perception of self. We are able to conduct and maintain relationships in a virtual world, while simultaneously existing in a physical space. We become present in multiple places contemporaneously, challenging our ability to be fully present in any one place. This communicational change facilitates the occupation of spaces and places way beyond our personal sphere, and it poses the seemingly simple question - "Where am I?"


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